Second life is one of the largest and most well-known, three-dimensional virtual worlds that exists today (koles & nagy, 2012) since its launch by linden labs. Second life (sl) is an immersive, 3d social interaction virtual keywords: second life, business analysis, case study, business strategies.
An obvious flight from second life as a retailing marketplace, this research uniquely explores the however, the same study found that people active in virtual worlds have common preferences and behaviors avatars were most retailers exited second life very quietly (or, in the case of circuit mis quarterly 35, no. The sta travel island case is appropriate for information systems, marketing, virtual marketing presence on second life, a computer-simulated his research has been published in mis quarterly, information gabriele piccoli is a frequent contributor to the communication of ais teaching case studies.
Second life case study management information system.
Learning spaces like 3d virtual world environments are recent additions to technological tools believed to have the potential to transform educational processes,.
Part of the management information systems commons virtual worlds like second life are becoming important tools for, among other activities, socialization, perhaps by using a series of case studies, researchers could get a sense.
Using second life as an elearning platform case study investing in the future by working together for a sustainable and competitive region.